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Hello and welcome to our English landing page. We want to have here everything about Czech larping – what we have in English. So take a seat and enjoy. We hope we will grow fast.

CZECH CHAMBER LARP THROUGH THE YEARS (PART 2)

This half of the article ends our story about the evolution of chamber larp in the Czech Republic (and Slovakia). I started writing this essay as a by-product of the recent larp book Check Larps because I thought it was high time for reflecting on the past before the details vacated my mind for good. In the first part, I covered the first six years and the way the genre transformed from its first timid steps to an era when we had a chamber larp festival on every corner.

CZECH CHAMBER LARP THROUGH THE YEARS (PART 1)

Last year, a team of authors published a Czech collection of chamber larp scenarios called Check Larps. I wrote the introduction, focused on the specific features of the Czech approach to this format, and in the process, I realized that it would be interesting to look back on the history of Czech chamber larps in general. I was interested in looking at major shared features and intersections in their development, as well as important milestones. After all, there was a time when chamber larp was one of the main drivers of innovation in Czech larp and would often massively determine the shape of larp as a medium in the Czech Republic overall.

Patrik´s Blog, Part 4

Patrik is probably only one of the active larpers of the Czech community who makes his larp summary in English. It is an interesting insight into this hobby because Patrik makes larps – and plays them – a lot. And his interests in themes are wide. We prepared a summary serial of his texts that provide an unique insight into his larp experience. So enjoy and we hope that it inspires you to make your own summaries. :-)

Here are the first, second, and third part of Patrick’s blog.

Patrik´s Blog, Part 3

Patrik is probably only one of the active larpers of the Czech community who makes his larp summary in English. It is an interesting insight into this hobby because Patrik makes larps – and plays them – a lot. And his interests in themes are wide. We prepared a summary serial of his texts that provide an unique insight into his larp experience. So enjoy and we hope that it inspires you to make your own summaries. :-)

Here are the first and second part of Patrick’s blog.

Patrik´s Blog, Part 2

Patrik is probably only one of the active larpers of the Czech community who makes his larp summary in English. It is an interesting insight into this hobby because Patrik makes larps – and plays them – a lot. And his interests in themes are wide. We prepared a summary serial of his texts that provide an unique insight into his larp experience. So enjoy and we hope that it inspires you to make your own summaries. :-)

Link for the first part of Patrick’s blog is here.

Patrik´s Blog, Part 1

Patrik is probably only one of the active larpers of the Czech community who makes his larp summary in English. It is an interesting insight into this hobby because Patrik makes larps – and plays them – a lot. And his interests in themes are wide. We prepared a summary serial of his texts that provide an unique insight into his larp experience. So enjoy and we hope that it inspires you to make your own summaries. :-)

together/alone – Searching for a Soulmate in Summer Prague

spolu/sami (in English: together/alone) was a game about ordinary people in present-day Prague. The larp was lyric, melancholic, atmospheric, and authentic. It was about friendship, love, life, and things that really matter. The characters were asking themselves “Can we be happy when we find our soulmate?” The game was created through workshops during one weekend and played on the following weekend. It used the whole city as a scene – streets, parks, cafés, and flats. The game had neither a main plot, nor events common for all characters, except for the ending location. We gave players guidance through the workshops, a theme, structure, and most importantly the feeling of the game.

There is an English version of the Design Document and a Workshop manual published with this article. That is everything you need to run the larp and we will be truly pleased if you use them. And even happier if you let us know about it. Please keep the difference between Czech play culture and yours in mind and adapt the materials accordingly.

This article was initially published at Nordic Larp: https://nordiclarp.org/2017/03/27/togetheralone-searching-for-a-soulmate-in-summer-prague

Review Together / Alone

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Together / Alone is a game set in the contemporary Prague. The characters who are playing the game, are normal people with their issues, romances and everything else. We created these characters via the workshops set before the game. The game was played mixed in Czech and English. As for the duration, there was one weekend for workshops a week between where we were creating our online life and 24 hours of the game itself. The main topic is whether we can be happy if we find our soul mate. I am not sure whether the game answered this question, at least not for me, but it was definitely worth playing.

The Cure for the Stuffed Beast

The unexpected problems of a game stuffed with themes and plots and their working solutions.

We made the most expensive game in Czech larp history, we had worked hard on it for a year and we had prepared almost 100 detailed pre-written characters. After the first two runs of the larp a lot of people said “It was alright.” This article is about searching for changes which would make the game better than “alright”.

This article was initially published in

https://nordiclarp.org/2014/10/21/the-cure-for-the-stuffed-beast/

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Russian Roulette in Practice

Players Casting: A Case Study from the Larp Skoro Rassvet

This article describes the selection process used for high-resolution dramatic larp called Skoro Rassvet [Breaking Dawn] (2012, 15 players). Its advantages and disadvantages are discussed. Knowing that we could take the risk because the number of potential candidates exceeded the number of offered roles several times over, we decided to perform an experiment and select players according to their motivations and abilities.

This article was initially published: Martin Buchtík: Russian Roulette in Practice in Nordic LARP. https://nordiclarp.org/2014/06/25/russian-roulette-in-practice

Hell on Wheels – Experience the Wild West

The Hell on Wheels larp is a dramatic game for 54 players that takes place in Stonetown, a western settlement in the Czech Republic. It draws its inspiration from the US AMC TV series of the same name. It borrows certain characters and introductory plots from the series, but handles them freely and places them into a broader context of the transcontinental railroad construction in 1866. The game takes approximately 20 hours and is preceded by roughly 5 hours of pre-game workshops and gun handling training.

This article was initially published in The Nordic Larp Yearbook 2015 published by Rollespilsakademiet and edited by Charles Bo Nielsen, Claus Raasted & Erik Sonne Georg.

Legion – Trans-Siberian Railroading

The Great War, or the first World War, was a massive, horrible massacre on a truly industrial scale, and it is one of the wars I find most fascinating. I’ve read so much about it it, know so much trivia and still I had almost no knowledge of the Czech Legion in Siberia. Walking a few miles in the shoes of those legionnaires not only opened my eyes to a very important piece of history most of us probably have no knowledge of, but also brought me new friends and some very emotional memories.

This article was originally published: Sebastian Utbult: Legion – Trans-Siberian Railroading in Nordic LARP. https://nordiclarp.org/2016/02/01/legion-trans-siberian-railroading/

Phase Games in Czech

In Knutepunkt 2009 Jana Jevická and Tomáš Kopeček held a presentation about the history of larp in the Czech Republic. Rather surprisingly they started their history lesson during the First Republic (1918-1939), long before Dave Arneson and Gary Gygax commodified role-playing activity into Dungeons & Dragons, generally considered to be the starting point of role-playing games. I have interviewed Kopeček to learn more about the subject. The Czech case is interesting as it shows how games that look like larps, pervasive games or even pervasive larps can evolve not just from role-playing games or theater, but from the scout movement.

This article was originally published: Pervasive Games: Markus Montola, Jaakko Stenros, Annika Waern: Theory and Design. https://pervasivegames.wordpress.com/2009/10/30/spotlight-phase-games-in-czech/?fbclid=IwAR2T8kBN3lCJkdVb4EBPedbh-XIloDg7GO7dU1H0qCPfX00zp3ZHQoWTOhQ

Skoro Rassvet – Vodka, Tears and Dostoyevsky

Man will vanquish by his will and reason over the nature. He will understand that he is mortal that he has now hope for resurrection and he will accept death and he will accept it with satisfaction. He will be as God and eve- rything will be allowed to him and as soon as man becomes God any law will cease to apply. Everything will be allowed!
F. M. Dostoyevsky – The Brothers Karamazov

This article was originally published: Charles Bo Nielsen, Claus Raasted (editoři): The Nordic Larp Yearbook 2014. Rollespilsakademiet 2015. ISBN 978-87-92507-23-5 https://web.archive.org/web/20160305012411/
http://rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf

De la Bête

“The beast I saw resembled a leopard, but had feet like those of a bear and a mouth like that of a lion. The dragon gave the beast his power and his throne and great authority.” Revelations, 13:2

De la Bête (About the Beast) was a larp for 95 players, running over 48 hours, with 12 hours workshops before and some extra three hours post-larp workshops.

It was probably the most expensive game in the history of Czech larps. We will go more into detail about size and realizations about using gender specific characters in the end. But first: What was the larp all about?

This article was originally published: Charles Bo Nielsen, Claus Raasted (editoři): The Nordic Larp Yearbook 2014. Rollespilsakademiet 2015. ISBN 978-87-92507-23-5 https://web.archive.org/web/20160305012411/
http://rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf

Salon Moravia: Cabaret for Women Only

The door shut and he was gone. At that moment, Evžénie forgot his rank. But she would never forget his short moustache waving over her, how the lips under it were feverishly mumbling something in that repulsive language. How he snorted when he humped. She slid down to the floor. Her back against the wall, she lighted a cigarette and again read the letter with a brief and clear instruction. She spilled the powder from the little vial to the General’s glass. Was he the same man with whom she slept that night? Evžénie did not know that. Everything blurred together, she saw everything through a fog…

This article was originally published: Charles Bo Nielsen, Claus Raasted (editoři): The Nordic Larp Yearbook 2014. Rollespilsakademiet 2015. ISBN 978-87-92507-23-5 https://web.archive.org/web/20160305012411/
http://rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf

Business larp

Deep in the Arctic Ocean, the alarm sounds in a submarine. Twelve members of the crew suddenly realise that they only have enough oxygen to barely get to the surface. What will they do? Should they descend deeper to their colleagues trapped several meters further down, or should they save their own lives? Calling off the operation might end up costing them billions of dollars!

This is the beginning of two days filled with some unusual training for a group of managers. They are about to embark on an adventure focusing on managing styles, negotiation, argumentation, decision-making, communication under pressure, achieving goals and time management.

This article was originally published: Katrine Øverlie Svela, Karete Jacobsen Meland (eds): Crossing Habitual Borders. Knutepunkt 2013. ISBN 978-82-303-2295-6 (print) ISBN 978-82-303-2297-0 (pdf) https://nordiclarp.org/w/images/3/3b/2013_Crossing_Habitual_Borders.pdf

Moon

How we created a Firefly larp, not exactly about Firefly One day the world became too small for all of us. Then we started to settle other planets. Terraformation begun. Things changed. Lot of us became adventures, seeking freedom and independence. But with great power comes great responsibility… None of us had an idea of what the “Alliance” would be capable of… “Take my home, take my land, take me where I cannot stand. I don´t care, I´m still free, you can´t take the sky from me…” (Words from the Firefly theme)

This article was originally published: Charles Bo Nielsen, Claus Raasted (eds): The Nordic Larp Yearbook 2014. Rollespilsakademiet 2015. ISBN 978-87-92507-23-5 https://web.archive.org/web/20160305012411/http://rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf